Quick jam for Game on Green Bay.
Theme was momentum.

Wanted to experiment with 2d physics. Ran into some scaling problems with soft body math, but learned a ton!

I've been experimenting with Inkarnate, and really dig the top-down TTRPG-inspired map aesthetic. Ran out of time, so didn't make my own maps for this jam. Next time!

Also made a first pass at creating a rotoscoped animation from scratch. Been meaning to find a workflow for this for a long time, and happy with where that landed. See my incredible 8 frame animation on the victory screen!

Built in Godot.
Characters from Steven Colling's Isle of Lore 2: Strategy Figures.
Map from Dice Grimorium.
Sound FX and ambient track from Nox Sound Design.
Music from JD Sherbert.

Download

Download
hurry-goblins-win.zip 85 MB

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