Hurry, there's goblins!
This game is not designed to run on your device. Add it to a collection to play later, or you can try to run it anyway.
Quick jam for Game on Green Bay.
Theme was momentum.
Wanted to experiment with 2d physics. Ran into some scaling problems with soft body math, but learned a ton!
I've been experimenting with Inkarnate, and really dig the top-down TTRPG-inspired map aesthetic. Ran out of time, so didn't make my own maps for this jam. Next time!
Also made a first pass at creating a rotoscoped animation from scratch. Been meaning to find a workflow for this for a long time, and happy with where that landed. See my incredible 8 frame animation on the victory screen!
Built in Godot.
Characters from Steven Colling's Isle of Lore 2: Strategy Figures.
Map from Dice Grimorium.
Sound FX and ambient track from Nox Sound Design.
Music from JD Sherbert.
| Status | Released |
| Platforms | HTML5, Windows |
| Author | samuelesque |
| Made with | Godot |
Download
Download
hurry-goblins-win.zip 85 MB

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