Gather your paint and see if you can leave your mark city wide in this tiny graffiti-themed broughlike score-chasing game.

Gather cans from the ground (or the rack.)
Paint boring walls.
The game does a soft reset after 6 rounds, but continues to track score in the background.

- King moves randomly, may attack player.
- Cop moves one square at a time toward player
- Writer moves one square toward player every other turn
- Bastard attacks, moves and attacks, or moves twice.
- Cleaner moves one square toward player every turn, stops to eat walls.

This project is a tiny experiment built on the skeleton of https://nluqo.github.io/broughlike-tutorial/.

Not crazy about where I've landed structurally. So development on this one is wrapped. Learned a ton! Notes for tweaks I'd make next.

- game gets stuck when enemy spawns in exit
- artist, king, cleaner = friendly
- artist 50% chance to give you a can per health, does not attack player
- king 50% chance to give you 2 cans, 50% chance to take 1 can, does hp damage and hurts self when attacking, barks "hurt when doing x hanging out with king" (procedural!?)
- cleaner steals one can when hit, but does not attack player
- bastard 25% spawn, weight increase by 5% per round
- police spawn when you spray or when you rack
- no longer cycle between rounds, single infinite run per score
- hover over icons/text to display info. no secrets!
-  all graphics replaced with words. mixed pictures/words not great.
- barks to all interactions -> procedural barks for all interactions
- better ui? right panel hides info. can display with gfx, etc.

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